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Denied |NHS| Drag to Ambulance|

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May 11, 2021
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Suggestion: Add that NHS can drag bodies into a ambulance or Hospital
How will this benefit the community: It will help get people onto the NHS because not only when there is a situation like Raids or mass shooting. The NHS could drag those that have died into the back of the hospital and take them away from the situation. Either to the hospital or around the corner and revive them. Obviously if been revived you can't go back to the raid or situation but also helps people keep guns and stuff to keep the server active. if there was more of a roleplay in NHS and people able to keep items because NHS can revive them away from situation. NHS for me is boring because there no roleplay like we take them to surgery room and revive them and pretend to operate. Just an idea to improve NHS.
 
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May 11, 2021
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Totally agree. just something to make NHS a little more attractive and enjoyable to join because there only so much RP you can do with a defib and heal
 

Jabbers

Community Owner
Community Management
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Feb 15, 2021
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If you can think of doing this without using ragdolls, please let me know.
Valve's vPhysics engine really doesn't like serverside ragdolls, and when we implemented this before this caused the server to crash unexpectedly every couple days.
Addons like these which heavily utilise serverside ragdolls (stretchers, etc) won't work on our server.
In other words, syncing the movement of a ragdoll simultaneously to all clients annoys the physics engine a lot and it randomly freezes the console - (meaning it doesn't even restart itself)
 
Joined
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Messages
838
If you can think of doing this without using ragdolls, please let me know.
Valve's vPhysics engine really doesn't like serverside ragdolls, and when we implemented this before this caused the server to crash unexpectedly every couple days.
Addons like these which heavily utilise serverside ragdolls (stretchers, etc) won't work on our server.
In other words, syncing the movement of a ragdoll simultaneously to all clients annoys the physics engine a lot and it randomly freezes the console - (meaning it doesn't even restart itself)
oh okay jabbers
 
Joined
May 11, 2021
Messages
112
If you can think of doing this without using ragdolls, please let me know.
Valve's vPhysics engine really doesn't like serverside ragdolls, and when we implemented this before this caused the server to crash unexpectedly every couple days.
Addons like these which heavily utilise serverside ragdolls (stretchers, etc) won't work on our server.
In other words, syncing the movement of a ragdoll simultaneously to all clients annoys the physics engine a lot and it randomly freezes the console - (meaning it doesn't even restart itself)
Ah no worries. Thank you for the response though.
 

Jabbers

Community Owner
Community Management
Joined
Feb 15, 2021
Messages
61
Ah no worries. Thank you for the response though.
There is still probably a way around it. Like not actually having the player ragdolled, but in an invisible vehicle, kinda like how the sit anywhere script works.
 
Joined
May 11, 2021
Messages
112
There is still probably a way around it. Like not actually having the player ragdolled, but in an invisible vehicle, kinda like how the sit anywhere script works.
Yeah that could work just anyway to transport them into the back of the vehicle so we can drive them to hospital or just take them away from the event to help them.
 
Joined
Feb 18, 2021
Messages
673
Denied
This is a good idea, and in the future it may be implemented if this can be done with ease, however currently it is not possible.

If you can think of doing this without using ragdolls, please let me know.
Valve's vPhysics engine really doesn't like serverside ragdolls, and when we implemented this before this caused the server to crash unexpectedly every couple days.
Addons like these which heavily utilise serverside ragdolls (stretchers, etc) won't work on our server.
In other words, syncing the movement of a ragdoll simultaneously to all clients annoys the physics engine a lot and it randomly freezes the console - (meaning it doesn't even restart itself)
 
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