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Accepted A mix of things.

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Joined
Feb 19, 2021
Messages
84
Hello, i have multiple suggestions here which are the following;

Add a gun to hitman on spawn
add gun dealer job
reduce the animation time on the keys (takes like a solid 7 seconds to lock a door)
add a inventory system
allow us to store guns stolen from PD armour/bought from dealer into our inventory (if inventory gets added)
a distance meter to show how far/close you are from your target (assassin / hitman job)

This is all for now but these would be amazing to have.

Thanks.
 
Last edited:
Joined
Feb 18, 2021
Messages
673
  • Adding a gun to hitman on spawn, will ruin the theme of British Roleplay, we shouldn't make it easier to access guns, we should make it harder.
  • Adding a gun dealer shouldn't be necessary, as the London Mafia and the Terrorists have a gun dealer who can provide guns to other criminals.
  • Animation time on keys has already been fixed.
  • An inventory system means that weapons can be abused, such as holstering your gun just before you die so you don't lose it.
  • A distance meter will ruin the overall role of hitmen, or assassins as they should be spending their time looking for their targets.
 
Joined
Feb 20, 2021
Messages
38
+1
I agree with everything except the distance meter

As a response to harry:

1- Assassin spawns with an L115 on spawn, if you're arguing that it will ruin the theme of British roleplay, remove all guns from all criminal jobs like assassin, sas, cystom jobs, etc... and then you'd have something more realistic.
2- LM and T are not always on, how would you get guns then? You're just stuck with nothing to fight with if theres no gun dealers on (unless you have a CJ or vip job or something like that, which most people won't have access to)
3- I've been on servers where it recognises if you're using a bind to holster for example, I'm no coder but i'm sure a system could be implemented that prevents you from holstering if you've taken damage in the past minute or so. That would fix the problem of abusing holstering.


  • Adding a gun to hitman on spawn, will ruin the theme of British Roleplay, we shouldn't make it easier to access guns, we should make it harder.
  • Adding a gun dealer shouldn't be necessary, as the London Mafia and the Terrorists have a gun dealer who can provide guns to other criminals.
  • An inventory system means that weapons can be abused, such as holstering your gun just before you die so you don't lose it.
 

fzn

Member
Joined
Feb 15, 2021
Messages
471
Inventory + crafting special weapons is something we're looking at but right now with the release we're kinda stressed out but it's definitely something being looked into.
 

Gatesway

Community Owner
Community Management
Joined
Feb 18, 2021
Messages
211
Accepted:
• add gun dealer job
• reduce the animation time on the keys (takes like a solid 7 seconds to lock a door)
• add a inventory system (looking into)
• allow us to store guns stolen from PD armour/bought from dealer into our inventory (if inventory gets added)

Denied:
• add a gun to hitman on spawn
• a distance meter to show how far/close you are from your target (assassin / hitman job)
 
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