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Denied Death Penalty/Cooldown, Quality Of Life changes.

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Joined
May 30, 2021
Messages
37
Huge problems in NHS and the server as a whole go around the unimmersive death to respawn system,
Nowadays a police commissioner could run into a bank robbery, kill 2 suspects and die on the spot without a care in the world for each sides,
Now this isn't specifically for goverment players, Many criminals and drugees lack value for they're life in any situations,
Aslong as you have a weapon and not carrying anything valuable, any PCSO who pulls you over is just a slight obstacle to get over,
I believe that a death cooldown or penalty could drastically improve this issue, actually giving value to your life and fearing waiting 3 - 10 mins in purgatory could urge you into surrendering to the NCA who are raiding your drug den instead of going out in a blaze of glorry.
I'm not suggesting punishing anyone or everyone for the slightest accidents in death,
Something fair.
Concept 1. After # amount of deaths within 20 mins, Player will begin to receive # amount of time in purgatory ( Jail concept for death cooldowns ),
This method prevents people from minging with their lives and prevents SCO from respawning and running back to stop a raid.

-
Concept 2. Every player who dies will automatically receive # mins in purgatory. ( Recommended 5 mins. )
 

Azz

Member
Joined
Jan 12, 2022
Messages
342
True but people would hate it, plus this would put extra stress on staff meaning more serious punishments. If someone is RDM’d they will have to either wait a long time to respawn or wait for a staff member.

Meaning players who RDM would have to be more severely punished for things like RDM. Overall it would annoy players having to wait that long would t be an amazing change for the server. I think loosing your weapons upon dying is enough already?
 
Joined
Oct 29, 2021
Messages
181
Huge problems in NHS and the server as a whole go around the unimmersive death to respawn system,
Nowadays a police commissioner could run into a bank robbery, kill 2 suspects and die on the spot without a care in the world for each sides,
Now this isn't specifically for goverment players, Many criminals and drugees lack value for they're life in any situations,
Aslong as you have a weapon and not carrying anything valuable, any PCSO who pulls you over is just a slight obstacle to get over,
I believe that a death cooldown or penalty could drastically improve this issue, actually giving value to your life and fearing waiting 3 - 10 mins in purgatory could urge you into surrendering to the NCA who are raiding your drug den instead of going out in a blaze of glorry.
I'm not suggesting punishing anyone or everyone for the slightest accidents in death,
Something fair.
Concept 1. After # amount of deaths within 20 mins, Player will begin to receive # amount of time in purgatory ( Jail concept for death cooldowns ),
This method prevents people from minging with their lives and prevents SCO from respawning and running back to stop a raid.

-
Concept 2. Every player who dies will automatically receive # mins in purgatory. ( Recommended 5 mins. )
riverside is a combat server not rp, wont work
 
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