Huge problems in NHS and the server as a whole go around the unimmersive death to respawn system,
Nowadays a police commissioner could run into a bank robbery, kill 2 suspects and die on the spot without a care in the world for each sides,
Now this isn't specifically for goverment players, Many criminals and drugees lack value for they're life in any situations,
Aslong as you have a weapon and not carrying anything valuable, any PCSO who pulls you over is just a slight obstacle to get over,
I believe that a death cooldown or penalty could drastically improve this issue, actually giving value to your life and fearing waiting 3 - 10 mins in purgatory could urge you into surrendering to the NCA who are raiding your drug den instead of going out in a blaze of glorry.
I'm not suggesting punishing anyone or everyone for the slightest accidents in death,
Something fair.
Concept 1. After # amount of deaths within 20 mins, Player will begin to receive # amount of time in purgatory ( Jail concept for death cooldowns ),
This method prevents people from minging with their lives and prevents SCO from respawning and running back to stop a raid.
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Concept 2. Every player who dies will automatically receive # mins in purgatory. ( Recommended 5 mins. )
Nowadays a police commissioner could run into a bank robbery, kill 2 suspects and die on the spot without a care in the world for each sides,
Now this isn't specifically for goverment players, Many criminals and drugees lack value for they're life in any situations,
Aslong as you have a weapon and not carrying anything valuable, any PCSO who pulls you over is just a slight obstacle to get over,
I believe that a death cooldown or penalty could drastically improve this issue, actually giving value to your life and fearing waiting 3 - 10 mins in purgatory could urge you into surrendering to the NCA who are raiding your drug den instead of going out in a blaze of glorry.
I'm not suggesting punishing anyone or everyone for the slightest accidents in death,
Something fair.
Concept 1. After # amount of deaths within 20 mins, Player will begin to receive # amount of time in purgatory ( Jail concept for death cooldowns ),
This method prevents people from minging with their lives and prevents SCO from respawning and running back to stop a raid.
-
Concept 2. Every player who dies will automatically receive # mins in purgatory. ( Recommended 5 mins. )